miniGamesIoIoapplj0571code8codePdata(rlocXpref\mJadfRsrc]lClas$kClas@Clas=!EClasB'Clas`xJClas?LkClasSClasUlClaspKvClas>Clas=ClasowClas`yClas=ClasWClas?Clasox7Clas YClas`zg&ClasBClas%~Clas|ClasIClas=ClasoyClas _eClasBd7Clas qeRsrc'mMRsrcnRsrcnTbmpUSmrtgargvkargctverTaltTaltTaltTaltTaltfTaltZ( ?<NVHHnHnHnNOO J@g<NO4p`b n<*(8(6Cga ?/?a LPJCga ?/?a.PJCga ?/?a p/././.NO LN^NuUnable to get the OS versionmain.cThis application requires OS 3.0 or higherJ9 Java VMj9vm22NVH6.,. 8.z=|Hn?</g*/+ NO&/NO"/NOa/+NOJ$O`E&kf n&hg4(+/+ NO&/NO"/NOa/+NOJ/ NO&DOf n (g/Bg/ "? "@A j l <B nCDE"Ljavax/microedition/lcdui/Command;J()VCodestartApp Exceptions destroyApp(Z)VpauseApp commandActionK(Ljavax/microedition/lcdui/Command;Ljavax/microedition/lcdui/Displayable;)V '( javax/microedition/lcdui/CommandExit 'FPauseGoNew Game 'G HI JK '\L M( NI ,- O(4javax/microedition/midlet/MIDletStateChangeException QRff/fallenFruit javax/microedition/midlet/MIDlet(javax/microedition/lcdui/CommandListener(Ljava/lang/String;II)V(Lff/fallenFruit;)V addCommand%(Ljavax/microedition/lcdui/Command;)VsetCommandListener-(Ljavax/microedition/lcdui/CommandListener;)Vjava/lang/Systemgc removeCommandnotifyDestroyedZcurrentTimeMillis()JbfgadeLff/b;cLff/c; (Lff/b;)V S% T% U% V% W&ff/b XYff/c Z[ S( V( Z(K iPag kPj m(qStackMap$javax/microedition/lcdui/Displayable!"#$S%T%U%V%W&XYZ['()}q**Y*Y*Y *Y  * * Y***** ***()**Y***+,-)"*W**+.()*V()#** **S()#**** /0)+***x:s+* ,*** ***B+*+* ***** +* *!pP"o"oJ"oz"o"odarts/a."     !()VCode%(Ljavax/microedition/lcdui/Display;)V javax/microedition/lcdui/Alert About Darts  #DARTS! Copyright (c) 2005 XdebugX All rights reserved. Game Play The object of the game is to throw your dart in the specified area. You will have 3 throws, each time a number is specified beside the words 'target'. The objective is to throw in that area with this dart. On the next throw another number will appear beside the target prompt; and you should aim for that area. Hitting inside the numbered area gives you 20 points, hitting the area on either side gives you 10 points, not hitting in the area or an area beside it gives you 0 points. To throw your dart, there will be a vertical recticle moving up and down the dart board. When the recticle is at the point you want to throw the dart vertically, hit the select or 5 button. Then a horizontal rectical will move left and right across the dart board. When the rectice is at the point you want to throw the dart horizontally press the select or 5 button. A red dart will appear where you threw it. After your 3 turns the opponent will throw three darts which will be the blue darts on the board. The winner is the one with the most points. Keys Select or 5 to throw dart at the point of the recticle. When the game is over, press New Game to start another game. Press Exit to quit playing Press Pause to pause and view this help screen again.  java/lang/Object(Ljava/lang/String;)V setTimeout(I)V setString javax/microedition/lcdui/Display setCurrent)(Ljavax/microedition/lcdui/Displayable;)Vadarts/a!   *  (YL++*+sliderPuzzle/a."     !()VCode%(Ljavax/microedition/lcdui/Display;)V javax/microedition/lcdui/AlertAbout Animated Puzzle  DAnimated Puzzle! Copyright (c) 2005 XdebugX All rights reserved. Game Play The game is like the push tiles puzzle with numbered tiles that you put in order. Only this game has an animation that you must put in order. The animation is divided into tiles and mixed up. The tiles surrounding the white tile can be slid into that place to move the tiles and reaarange them. Watch the animation to figure out how the tiles should go. There are 3 difficulty levels to play, when the game starts press 1, 2 or 3 to choose your difficulty level. Keys Up or 2 to move the tile above the white tile down. Down or 8 to move the tile below the white tile up. Left or 4 to move the tile to the left of the white tile right. Right or 6 to move the tile to the right of the white tile left. When the game starts press 1 or right for difficulty level 1, press 2 or left for level 2, press 3 or down for level 3. Press select or 5 to solve the puzzle and end the game. When the game is over press New Game to play again. Press Exit to quit playing. Press Pause to pause and view this help screen again.  java/lang/Object(Ljava/lang/String;)V setTimeout(I)V setString javax/microedition/lcdui/Display setCurrent)(Ljavax/microedition/lcdui/Displayable;)VasliderPuzzle/a!   *  (YL++*+crumble/a.G j i i i i i i i i i i i i i i i i i i i! i" i# i$ i% i& i' i( i) + i* i+ i, i- .  ; ; i/ ; ; i0 i1 i2 i3 i4 3333B? i5 6 i7 i8  i9 i: i; i< i= i> i? @ +CI"Ljavax/microedition/lcdui/Display;Lcrumble/crumble;ZLjava/util/Random;JLjavax/microedition/lcdui/Font; Ljavax/microedition/lcdui/Image;#Ljavax/microedition/lcdui/Graphics;[I(Lcrumble/crumble;)VCode()Vpaint&(Ljavax/microedition/lcdui/Graphics;)V)(IIILjavax/microedition/lcdui/Graphics;)V keyReleased(I)V keyPressed(II)V(III)I(I)I ux x    java/util/Random u } D Break Down New Game To Start.Go to Continue.Go To Continue.java/lang/StringBuffer Your Score: New Game To Restart Level:Score: Score:  java/lang/Exception javax/microedition/lcdui/Canvas javax/microedition/lcdui/Display getDisplayF(Ljavax/microedition/midlet/MIDlet;)Ljavax/microedition/lcdui/Display; setCurrent)(Ljavax/microedition/lcdui/Displayable;)VrepaintisDoubleBuffered()Z!javax/microedition/lcdui/GraphicsgetFont!()Ljavax/microedition/lcdui/Font;getClipX()IgetClipY getClipWidth getClipHeightjavax/microedition/lcdui/FontgetFacegetStyle$(III)Ljavax/microedition/lcdui/Font;setFont"(Ljavax/microedition/lcdui/Font;)V getHeightjavax/microedition/lcdui/Image createImage$(II)Ljavax/microedition/lcdui/Image; getGraphics%()Ljavax/microedition/lcdui/Graphics;java/lang/SystemcurrentTimeMillis()J(J)VsetColorfillRect(IIII)V%(Ljavax/microedition/lcdui/Display;)V stringWidth(Ljava/lang/String;)I drawString(Ljava/lang/String;III)Vappend,(Ljava/lang/String;)Ljava/lang/StringBuffer;(I)Ljava/lang/StringBuffer;toString()Ljava/lang/String;(III)VdrawRect drawImage&(Ljavax/microedition/lcdui/Image;III)Vcrumble/crumblejava/lang/ObjectwaitnextIntFebzrwBtGskACNKxfyancomvElhigpqMjdHDLu l m n kn pn  n n q k k k k k k t  t  k  k  k k k k r s o n n k { k { k k p x p k n n n n n  k xFt crumble/a crumble/bStackMapjava/lang/Throwable!ij(kkkkkklmknnnnnknnnonkkkpkqpnrskpnt t n k k kkkk uvw, **+*+**xw *** yzw,:*5* ** * *+ ++++***+** * * l** ddl!**!h"**|th#`$* ** #%** #&**'(**()**+Y,-.= **/O*0* **+:*()L+*+*1*0+2+3+2* *4* i+ * +5l*56ld* h7+8l*86ldld7*0+2+3+2+ * * *4* Q+5l*56ld* h7+9l*:6ldld71+2+3+2+ * +5l*56ld* h7+;Y<=>*?@Al*;Y<=>*?@A6ld* h7+Bl*B6ld* h7+ * +2+*"3+C2+*!h*!3+D+*"*"d3= 9>+* h`.c** h`.+EՄ+F2+ * +;Y<G>*H@A* d7+;Y<I>*?@A*;Y<J>*?@A6d* d7= "*.c**.+K+D+*L*h*M*!h**!N+***(OE]iii*i<iWiiiViiviiiiiiiii i+i{w[ P2 Q2D R2 S2*h*!h**!3EM ii(i4iAi{wc P2 Q2D R2 S2*h`*!h`*d*!d3EM ii(i4iAixwR,*,T* =< %*.c=1*UU<** `.O< *`*.O< *cO,B,*Te*V >< 6,*Te*VWmi*.c**/O*Y:*Y*Y* * Z *YY`Y:çx:[ ##(#Ei8i>iDi`ibi~iiiiiiiiiiiiii[ii#iiA+i|}w}x1r 6*\ 4*]2*^8 *_ 5*`Ef i#i4i9iIiNi`ieiwi|i~}w 1*\2 6!*YL`L*L * L*\*]/ 4*YLdL*L*L*]*^.2*YMdM*M*M*^*_38 !*YM`M*M *M*_*`& 5**L*Ma*`E%i>iCi[iqiviiiiiiii iw 26d : 6 6 **L*M h`.c) *L*M h`O **L*M h`.6  n  . `M6>  .  . `6%*  . `.    . `O   . dM6>  .  . d6%*  . d.    . dO   .` l  . lJ6>  .  .`6#*  .`.    .`O   .d l  . lJ6>  .  .d6#*  .d.    .dO   > f* .cO**?*Hh`?**b`b**bl`H*X*H,hdV*V * V**VcaV6>> .*.c** d.O* dcO҄>66* h`.cN6F66* h`* h`d.O* h`dcOɄ >66* h`.cP6 F66* h`* h``.O* h``cOɄ}E,L iBf iB~ iB iB iB iB iB iB iB iB1 iB7 iB\ iBv iB iB iB iB iB iB iB/ iB2 iB= iBh iBn iBt iBv iB iB iB iB iB iB iB iB iB iB iB# iB) iB3 iB= iBw iB} iB iBxw*Y*H*?*b*eV<*cO*L*M< **/O*^*_*]*\*`*g1E*i2i?iViw."66'h<l6h6'l6w3*.hp=`=E ittt/a.     ZCode()Vrun  java/lang/ThreadstartbaLttt/c; (Lttt/c;)Vc  f  ttt/attt/cStackMap!   **+  .* **       ' * darts/darts.q #123 4 "]5 "^6 "_7 "` "ab 8 "c 9 :d ; "e f f g <= h > "? "@A j l <B mCDE"Ljavax/microedition/lcdui/Command;J()VCodestartApp Exceptions destroyApp(Z)VpauseApp commandActionK(Ljavax/microedition/lcdui/Command;Ljavax/microedition/lcdui/Displayable;)V '( javax/microedition/lcdui/CommandExit 'FPauseGoNew Game 'G HI JK '\L M( NI ,- O(4javax/microedition/midlet/MIDletStateChangeException QR darts/darts javax/microedition/midlet/MIDlet(javax/microedition/lcdui/CommandListener(Ljava/lang/String;II)V(Ldarts/darts;)V addCommand%(Ljavax/microedition/lcdui/Command;)VsetCommandListener-(Ljavax/microedition/lcdui/CommandListener;)Vjava/lang/Systemgc removeCommandnotifyDestroyedZcurrentTimeMillis()Jbegadf Ldarts/c;c Ldarts/b; (Ldarts/c;)V S% T% U% V% W&darts/c XYdarts/b Z[ V( Z( S(M iPae kP W(pStackMap$javax/microedition/lcdui/Displayable!"#$S%T%U%V%W&XYZ['()~r**Yc*Y*Y *Y  * * Y***** ***()**Y***+,-)"*W**+.()*V()#** **S()#**** /0)+***x:s+* ,*** ***B+*+* ***** +* *!oP"n"nJ"nz"n"ndarts/b.     ZCode()Vrun  java/lang/Threadstartab Ldarts/c; (Ldarts/c;)Vc    darts/bdarts/cStackMap!   **+  .* **       ' * darts/c. N O P Q R S T U V W X Y Z [ \ ] ^ _ `  a b c d e f g h  i j k l m n o p q r s > t u v w  I I x I y I z { | } ~    2                 I >I"Ljavax/microedition/lcdui/Display; Ldarts/darts;[IZLjava/util/Random;JLjavax/microedition/lcdui/Font; Ljavax/microedition/lcdui/Image;#Ljavax/microedition/lcdui/Graphics;(Ldarts/darts;)VCode()Vpaint&(Ljavax/microedition/lcdui/Graphics;)V keyReleased(I)V(II)Z keyPressed(III)I(I)I (II[I[II)C   Loading Images 55  java/util/Random  DARTSNew Game To Start.Go to Continue.java/lang/StringBufferP1:   P2:   Target: ,55,555,55T:P1:555P2:555T:5     java/lang/Exception /images/db.png  Error loading images:   javax/microedition/lcdui/Canvas javax/microedition/lcdui/Display getDisplayF(Ljavax/microedition/midlet/MIDlet;)Ljavax/microedition/lcdui/Display; setCurrent)(Ljavax/microedition/lcdui/Displayable;)VrepaintisDoubleBuffered()Z!javax/microedition/lcdui/GraphicsgetFont!()Ljavax/microedition/lcdui/Font;getClipX()IgetClipY getClipWidth getClipHeightsetColor(III)VfillRect(IIII)Vjavax/microedition/lcdui/Font stringWidth(Ljava/lang/String;)I drawString(Ljava/lang/String;III)V$(III)Ljavax/microedition/lcdui/Font;setFont"(Ljavax/microedition/lcdui/Font;)V getHeightjavax/microedition/lcdui/Image createImage$(II)Ljavax/microedition/lcdui/Image; getGraphics%()Ljavax/microedition/lcdui/Graphics;java/lang/SystemcurrentTimeMillis()J(J)V%(Ljavax/microedition/lcdui/Display;)Vappend,(Ljava/lang/String;)Ljava/lang/StringBuffer;(I)Ljava/lang/StringBuffer;toString()Ljava/lang/String; drawImage&(Ljavax/microedition/lcdui/Image;III)VdrawLine fillRoundRect (IIIIII)Vjava/lang/Objectwait darts/darts4(Ljava/lang/String;)Ljavax/microedition/lcdui/Image;outLjava/io/PrintStream;,(Ljava/lang/Object;)Ljava/lang/StringBuffer;java/io/PrintStreamprintln(Ljava/lang/String;)VnextIntecPBSDKaaadhOaqmlREHGYacVujxiaezWdbUAXnaboLTgCwkfpsagvNafyrQFtM H I J L     * M (    / 0  - . K D E F G  3 4 B ! 5 6 8 7 + ,    ! " # 2 > ? 9 : < C ) $ % & ' 1 = @ A ! ! ! 4 ! ; !darts/cdarts/aStackMapjava/lang/Throwable!; !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLM UI***i YZOYYOYYOYYOYYOYYOYYOYYOYYOY XOY XOY XOY XOY WOYWOYVOYVOYVOYUOYUOYTOYTOYSOYROYROYQOYPOYPOYOOYNOYMOYMOY LOY!KOY"JOY#IOY$HOY%GOY&FOY'EOY(DOY)COY*BOY+AOY,@OY-?OY.>OY/=OY0*OY?(OY@'OYA&OYB$OYC#OYD!OYE OYFOYGOYHOYIOYJOYKOYLOYMOYNOYOOYPOYQOYR OYS OYT OYUOYVOYWOYXOYYOYZOY[OY\OY]OY^OY_OY`OYaOYbOYcOYdOYeOYfOYgOYhOYiOYjOYkOYlOYmOYnOYoOYpOYqOYrOYsOYtOYuOYvOYwOYxOYyOYzOY{OY|OY}OY~OYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOYOY OY OY OY OY OYOYOYOYOYOYOY OY OY OYOYOYOYOYOYOYOYOYOY OY!OY"OY# OY$!OY%#OY&$OY'&OY('OY)(OY**OY++OY,,OY-.OY./OY/1OY02OY13OY24OY36OY47OY58OY69OY7;OY8OY;?OY<@OY=AOY>BOY?COY@DOYAEOYBFOYCGOYDHOYEIOYFJOYGKOYHLOYIMOYJMOYKNOYLOOYMPOYNPOYOQOYPROYQROYRSOYSTOYTTOYUUOYVUOYWVOYXVOYYVOYZWOY[WOY\XOY]XOY^XOY_XOY`YOYaYOYbYOYcYOYdYOYeYOYfYOYgYOYhZO*i YOYOYOYOYOYOY OY OY OY OY OY OY OY OYOYOYOYOYOYOYOY OY!OY#OY$OY&OY'OY(OY*OY+OY,OY.OY /OY!1OY"2OY#3OY$4OY%6OY&7OY'8OY(9OY);OY*OY-?OY.@OY/AOY0BOY1COY2DOY3EOY4FOY5GOY6HOY7IOY8JOY9KOY:LOY;MOY<MOY=NOY>OOY?POY@POYAQOYBROYCROYDSOYETOYFTOYGUOYHUOYIVOYJVOYKVOYLWOYMWOYNXOYOXOYPXOYQXOYRYOYSYOYTYOYUYOYVYOYWYOYXYOYYYOYZZOY[YOY\YOY]YOY^YOY_YOY`YOYaYOYbYOYcXOYdXOYeXOYfXOYgWOYhWOYiVOYjVOYkVOYlUOYmUOYnTOYoTOYpSOYqROYrROYsQOYtPOYuPOYvOOYwNOYxMOYyMOYzLOY{KOY|JOY}IOY~HOYGOYFOYEOYDOYCOYBOYAOY@OY?OY>OY=OYOY?OY@OYAOYBOYCOYDOYEOYFOYGOYHOYIOYJOYKOYLOYMOYNOYOOYPOYQOYROYSOYTOYUOYVOYWOYXOYYOYZOY[OY\OY]OY^OY_OY`OYaOYbOYcOYdOYeOYfOYgOYhO* Y OYOYOYOYOYOYOYOYOY  OY OY  OY  OY OYOYOYOYOY OYO*+*+*  * ! ** *   s:* * * * **+++++**++++ l* !ldl"* #* $* %=*%O*%O*%O*%O*%O*%O*%O*% O*% O*% O*% O*%O*%O*%O*%O* &* '* (* )* *+ +,* +*-!d*.dd*-!d6*.dd6*/*0* 1*24=h!***/lZ*.5O=h!***0lZ*.5O**/l6**0l7*8*9* *:;**;<=*>Y?@A B** * *C** +:*;p*U4+*Vhdd*7*9ld*Vhdd*7*9l`W1+*Vh``*7*9ld*Vh``*7*9l`Wu*T= + hd>*U4+*6*8ld*Xhdd*6*8l`*XhddWB*Xh``*01+*6*8ld*Xh``*6*8l`*Xh``Wd+*0`*.h``i+Y*0`*.``"=*Z*ZM+IYJ[L**.N\LQ*Y!*]!h`*0`*.``"E+IYJ[L**.NQ*Y!*]!h`*0`*.``"\B=M+IYJ[L**.N\LQ*Y!*^!h`*0`*.``"E+IYJ[L**.NQ*Y!*^!h`*0`*.``"g+_*IYJ`L*MNaL*PN-LQ!`*0`"=*Z*Zj+IYJ[L**.N\LQ*IYJ`L*MNaL*PNbLQ!`*]!h`*0`"b+IYJ[L**.NQ*IYJ`L*MNaL*PNbLQ!`*]!h`*0`""B=j+IYJ[L**.N\LQ*IYJ`L*MNaL*PNbLQ!`*^!h`*0`"b+IYJ[L**.NQ*IYJ`L*MNaL*PNbLQ!`*^!h`*0`"-=*Zm+2d+*&.*1ld*'.*1ld*1*1*1*1c++*&.d*'.*&.*'.WBt=m+d2+*(.*1ld*).*1ld*1*1*1*1c++*(.d*).*(.*).W* *;Sb4(hZ.4:CY!%gm(  f l n   X r4*?d* *B*TK*U*YV`V *YVdV*V *V*U*V*/**/V*U*TK*U*YX`X *YXdX*X *X*U*X*0**0X*U?*de*4*ee*YM* fN,ç:,*?*de*4ee*eh* eg <FWog Y 6*j 4*k2*l8 *mR',<ASX!>6666*#.*#.d3*$.h*$.hd*#.*#.dl*#.dh>6h*$.hdd6l666BNQu~ = =>666*n 5*}Bw*oo*T **Vp*T **Xq*T *T@*T*U*V*X*&*Z*pO*'*Z*qO 6=*#*6O*$*7O*#*6*.`O*$*7*.`O*#*6* .`O*#*6**%.`.`O*$*7* .`O*$*7**%.`.`O*#*6O*$*7O**p*q*#*$ro6*.6*%.`6r 6=f*#*6O*$*7O*#*6*.`O*$*7*.`O**p*qs6*.6*%.`66*p*/l*1ldC*p*/l*1l`/*q*0l*1ld*q*/l*1l`66"***Z.*. *n***Z.*YM`M*nd!**nd.(*YM `M*.*YM `M*n`!**n`.'*YM `M*.*YM `M**Z`Z***Z*t`O*Z^66=}*t*(*&.**1ht`O*(*&.**1htdO*t*)*'.**1ht`O*)*'.**1htdO*P66**(.p**).q6 6=*#*6O*$*7O*#*6*.`O*$*7*.`O*#*6* .`O*#*6**%.`.`O*$*7* .`O*$*7**%.`.`O*#*6O*$*7O**p*q*#*$ro6*.6*%.`6 x 6=l*#*6O*$*7O*#*6*.`O*$*7*.`O**p*qs6*.6*%.`66*p*/l*1ldC*p*/l*1l`/*q*0l*1ld*q*/l*1l`66 **.*. *n**.*YP`P*nd!**nd.(*YP `P*.*YP `P*n`!**n`.'*YP `P*.*YP `PBB*u7$IXh)B{\k'Rz  Z s       Z k q y      > U ~   3aU*v B*w*Z*o*T*U*V*X*M*P*x***t`O* eX'*yzRL{IYJ|L+}Q~ g g&!, 66x<l6h6z6!3*Ap=`= !Q &6666 6 66-..v..6 ..6   h-.-.dx..dlh.-.-.dx..dlhd-.x`6   x  x lhd  lhdelhdio & : G H U V ] ^ m n { |        # ttt/ttt.q #123 4 "]5 "^6 "_7 "` "ab 8 "c 9 :d ; "e f g f <= h > "? "@A i k <B mCDE"Ljavax/microedition/lcdui/Command;J()VCodestartApp Exceptions destroyApp(Z)VpauseApp commandActionK(Ljavax/microedition/lcdui/Command;Ljavax/microedition/lcdui/Displayable;)V '( javax/microedition/lcdui/CommandExit 'FPauseGoNew Game 'G HI JK '\L M( NI ,- O(4javax/microedition/midlet/MIDletStateChangeException QRttt/ttt javax/microedition/midlet/MIDlet(javax/microedition/lcdui/CommandListener(Ljava/lang/String;II)V (Lttt/ttt;)V addCommand%(Ljavax/microedition/lcdui/Command;)VsetCommandListener-(Ljavax/microedition/lcdui/CommandListener;)Vjava/lang/Systemgc removeCommandnotifyDestroyedZcurrentTimeMillis()JbfgadeLttt/c;cLttt/a; (Lttt/c;)V S% T% U% V% W&ttt/c XYttt/a Z[ Z( V( S( WPy jPj l(pStackMap$javax/microedition/lcdui/Displayable!"#$S%T%U%V%W&XYZ['()~r**Yc*Y*Y *Y  * * Y***** ***()**Y***+,-)"*W**+.()*V()#** **S()#**** /0)+***x:s+* ,*** ***B+*+* ***** +* *!oP"n"nJ"nz"n"nsliderPuzzle/b.     ZCode()Vrun  java/lang/ThreadstartabLsliderPuzzle/c;(LsliderPuzzle/c;)Vc    sliderPuzzle/bsliderPuzzle/cStackMap!   **+  .* **       ' * ff/a."     !()VCode%(Ljavax/microedition/lcdui/Display;)V javax/microedition/lcdui/AlertAbout Plinth Chakra  Plinth Chakra! Copyright (c) 2005 XdebugX All rights reserved. Game Play The game is a variation of tetris and doctor mario. You have pieces made of colored blocks that fall down the board. Stack the pieces so that the colors of the blocks are next to each other. When 3 or more blocks of the same color are next to each other, they are removed from the board and you score depending on how many blocks you removed. You can rotate the pieces by pressing up or 2. You can also switch the colors of the blocks by pressing select or 5. When the blocks stack up to the top the game is over. Keys Select or 5 to cycle the colors of the piece. Up or 2 to move rotate the piece. Down or 8 to drop the piece faster. Left or 4 to move the piece left. Right or 6 to move the piece right. When the game is over press New Game to play again. Press Exit to quit playing. Press Pause to pause and view this help screen again.  java/lang/Object(Ljava/lang/String;)V setTimeout(I)V setString javax/microedition/lcdui/Display setCurrent)(Ljavax/microedition/lcdui/Displayable;)Vaff/a!   *  (YL++*+cutOff/a.4  , - .   / 0 1ZJI ConstantValueCode()Vrun  ! "#2 $%java/lang/InterruptedExceptionjava/lang/Threadstartjava/lang/SystemcurrentTimeMillis()Jsleep(J)Vdc LcutOff/c;ab (LcutOff/c;)V * '( & ) &cutOff/acutOff/cStackMap! &'()*+***+).* **3  * ' q5***e@  e N*'* 3" *  + ttt/b."     !()VCode%(Ljavax/microedition/lcdui/Display;)V javax/microedition/lcdui/AlertAbout 3D Tic Tac Toe  [3D Tic Tac Toe! Copyright (c) 2005 XdebugX All rights reserved. Game Play The object of the game is like tic tac toe, but you have 3 boards and you play till all the boards are filled and the one with the most 3 in a rows wins. You can score a 3 in a row by placing your x's in a line horizontally, vertically or diagonally on the board. You can also score a 3 in a row by placing x's in the same spot on all three boards, or vertically down all three boards, or horizonally and diagonally down all three boards. Keys Up or 2 to move the cursor up. Down or 8 to move the cursor down. Left or 4 to move the cursor left. Right or 6 to move the cursor right. Select or 5 to place an x in the spot the cursor is on. When the game is over, press New Game to start another game. Press Exit to quit playing. Press Pause to pause and view this help screen again.  java/lang/Object(Ljava/lang/String;)V setTimeout(I)V setString javax/microedition/lcdui/Display setCurrent)(Ljavax/microedition/lcdui/Displayable;)Vattt/b!   *  (YL++*+ff/b. ? @ A B C D E F G H I J K L M N O P Q R S T $ U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r   W W s W W t u v w x y z { | }2 ~                  $I"Ljavax/microedition/lcdui/Display;Lff/fallenFruit;ZLjava/util/Random;Ljavax/microedition/lcdui/Font;[I Ljavax/microedition/lcdui/Image;#Ljavax/microedition/lcdui/Graphics;J(Lff/fallenFruit;)VCode()Vpaint&(Ljavax/microedition/lcdui/Graphics;)V,(IIII[ILjavax/microedition/lcdui/Graphics;)V)(IILjavax/microedition/lcdui/Graphics;I)V(I)I(II)I keyPressed(I)V keyReleased()Z(III)I     java/util/Random Next ScoreLevelLines00000000000  Plinth Chakra New Game to Start.Go to Continue. Next java/lang/StringBufferScore: Level:  java/lang/Exception javax/microedition/lcdui/Canvas javax/microedition/lcdui/Display getDisplayF(Ljavax/microedition/midlet/MIDlet;)Ljavax/microedition/lcdui/Display; setCurrent)(Ljavax/microedition/lcdui/Displayable;)VrepaintisDoubleBufferedjavax/microedition/lcdui/FontgetFont$(III)Ljavax/microedition/lcdui/Font;!javax/microedition/lcdui/GraphicssetFont"(Ljavax/microedition/lcdui/Font;)VgetClipX()IgetClipY getClipWidth getClipHeightjavax/microedition/lcdui/Image createImage$(II)Ljavax/microedition/lcdui/Image; getGraphics%()Ljavax/microedition/lcdui/Graphics;java/lang/SystemcurrentTimeMillis()J(J)V getHeight stringWidth(Ljava/lang/String;)IsetColorfillRect(IIII)V%(Ljavax/microedition/lcdui/Display;)V drawString(Ljava/lang/String;III)V(III)VdrawRectappend,(Ljava/lang/String;)Ljava/lang/StringBuffer;(I)Ljava/lang/StringBuffer;toString()Ljava/lang/String; drawImage&(Ljavax/microedition/lcdui/Image;III)VdrawLineff/fallenFruitjava/lang/ObjectwaitnextIntWkfNzPdnagKbvaiXmUafLFpGaxSAadTugRCVahDlqtiyachcaejraaEMsoeHBOajwYabQ                       ( - ) , *   + . 5 4 3 0 2 / 1 6 9 : 7 < ; 8 > = $ '    %   ! " #  -  - &       )    ,  ff/bff/aStackMapjava/lang/Throwable!>      !"#$%&'()*+,-./0123456789:;<=>, **+*+** *** :*i* * * *** + * ++++**+ * ***** !* "*#*$Y%&'**d*"dhd*"()***hdd+***+*#hd*#(,**,`*#h+**)`*"h-*.**"*#`h /**"*#`h 0*"*#`h=*"*#`h*"`*/O*1**.*-`*.*-`dl`*23ld4**.*-`*.*-`dl`*53ld6**.*-`*.*-`dl`*73ld8**.*-`*.*-`dl`*93ld:**)h;**,`h<**.*-`*.*-`dl`*;ld=***``>**>*<``?**.*-`*.*-`dl`*@3ldA**?**``B**B**``C**C**``D**.*-`*.*-`dl`*E3ldF**D**``G**G**``H**.*-`*.*-`dl`*I3ldJ* K* L*+M+N+M+ * * *O* T+Pl*P3ld **h`Q+Rl*R3ldldQ*+M+N+M+ * * *O* T+Pl*P3ld **h`Q+Sl*S3ldldQ*̲*&+:* L+ * + * +T+N+T+*-*+U+T+2*.*"d*)`h`*V3d*1*#`*,`h`Q+WYXYZ*[\]*+`Q+WYX^Z*_\]*+`**`Q**.*"d*)`h`*1*#`*,`h`*`*L+a**.*b*)`h`*1*c*,`h`*d*e*K+a=*#W>*"G*/*"h`.</**.*)`h`*1*,`h`+*/*"h`.f**g#(fp]",rx~y*.fL"*.f**)``.f"*.f**,``.fv7*.f**)``.f**)`h`.f7*.f**,``.f**,`h`.fL*.f**)``.f**)`h`.f**)`h`.fL*.f**,``.f**,`h`.f**,`h`.f9^)x06666666666666z6666666!6-2dh2dh2dhT-*)`i-*,`i-dhdhdhT-`*)``i-``*,`i-`h`h`hT-*,`*)`*,`i-*)`*)`*,`i-hhhT-*,`d*)`*,`di-*)`d*)`d*,`i-7`h7`h7`hT-``*)d*,dNn*;Nbv -5;;9===  @>>>>>>>>V%,7>@>>>>>>>>V&,8>6 =* **ڸ%*je*_Phd* %*jek*mk*n*o*%j*Y[*_`[**`d*e<*d*K*L.O***d*epldb*c**q`>66666=<*`*L*qO<*`V*L.*L.*L.*L.*L.*L.! =N6 *r*Ys*t`s *t`6 **sl`_*t*Y[ h h*_hl`[*Yc`c*%j<*" */.<**u*Y: * v:  ç :   w J~      & 3 @ F i k r  w   T,<*"*#h*"``*0O*x*y# *t=*#Q<*"A*0*"h`. )`*"G*/*"h``.<3*/*"h``.*/*"h`.*0`*"h` OdG*/*"h`d.<3*/*"h`d.*/*"h`.*0d*"h` O*/`*"h`.<3*/`*"h`.*/*"h`.*0`*"h` OdG*/d*"h`.<3*/d*"h`.*/*"h`.*0d*"h` O=*#5<*"%*0*"h`. *Yt`tل=*#[<*"K*0*"h`. 3>%*/*"h`*/d*"h`.O*/66*#<*"r>*/*"h`.<W`*"<*/*"h``.<'*/*"h``.*/*"h`.d<*/*"h`d.<'*/*"h`d.*/*"h`.`*#<*/`*"h`.<'*/`*"h`.*/*"h`.d<*/d*"h`.<'*/d*"h`.*/*"h`.L=*0*"h` O`*"K*/*"h``.<6*/*"h``.*/*"h`.*0*"h`` OdK*/*"h`d.<6*/*"h`d.*/*"h`.*0*"h`d O*/`*"h`.<6*/`*"h`.*/*"h`.*0`*"h` OdK*/d*"h`.<6*/d*"h`.*/*"h`.*0d*"h` O{ s65^8 8* 24*e=*Yede*e***dzde*{*e6 6*b=*Yb`b*{*b4 4*b=*Ybdb*{*b 5*|q -Q^uF8 8* ,^4<=*K.=<*d*K*K`.O*K*dO ) <*b**d*ep`*"<*b<*c**d*e}`*#d<U*d*/*b*c*"h`.<<*d~*e9*/*b*c*"h`.<<*/*b`*c*"h`.<<*e9*/*b*c*"h`.<<*/*b*c`*"h`.<<*d*eU*/*b*c*"h`.<<*/*b`*c*"h`.<<*/*b`*c*"h`.<<*eU*/*b*c*"h`.<<*/*b*c`*"h`.<<*/*b*c`*"h`.<<*d*eq*/*b*c*"h`.<<*/*b`*c*"h`.<<*/*b`*c*"h`.<<*/*b`*c*"h`.<<*eq*/*b*c*"h`.<<*/*b*c`*"h`.<<*/*b*c`*"h`.<<*/*b*c`*"h`.<<%Af.Jl!C_{-X<<*dN*e*/*b*c*"h``*K.O*e*/*b*c`*"h`*K.O*.QW<=*d"*/*b*c`*"h`.<f<a*e1=*d'*/*b`*c`*"h`.<<*e$*/*b*c*d``*"h`.<<9*3Y_/6*_*~*[* **qd*s=>6666<*d*K*qO<*dI*K.*K.*K.*K.*K. 6c*e***d*epldb*c**q`=>6666<*`*L*qO<*`I*L.*L.*L.*L.*L. 6c*o*%j<*"*#`h*/Code()Vrun  $ %java/lang/Exception& '(9 )*java/lang/InterruptedExceptionjava/lang/Threadstartyieldjava/lang/SystemcurrentTimeMillis()Jsleep(J)Vdbca Lasteroids/b;(Lasteroids/b;)V - ./ + ,g 5; asteroids/a asteroids/bStackMapjava/lang/Throwable!+,-./0***+..* **: ,x*YL¸M+çN+-  :8  7- G* * * *e@  e N* *e ea$,/:" /0sliderPuzzle/c.A `u vw _ _ _ _ _ vx _y _z _ _ _ {| _ {} _ {~ _ { _ { _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _! _" _# _$ _% _& { _' _( _) _* _+ _, _- _. _/ _0 : _1 _2 { { _3 4 { _5 { { { { { { _6 { _7(  _8 9 : _; :=I"Ljavax/microedition/lcdui/Display;LsliderPuzzle/sliderPuzzle;Ljava/util/Random;ZLjavax/microedition/lcdui/Font;[I Ljavax/microedition/lcdui/Image;#Ljavax/microedition/lcdui/Graphics;J(LsliderPuzzle/sliderPuzzle;)VCode()Vpaint&(Ljavax/microedition/lcdui/Graphics;)V keyReleased(I)V keyPressed(I)I kn n    java/util/Random k r >Animated Puzzle Press 1, 2 or 3for difficulty level. Slider PuzzleDARTSPress Go to Continue.  java/lang/Exception javax/microedition/lcdui/Canvas javax/microedition/lcdui/Display getDisplayF(Ljavax/microedition/midlet/MIDlet;)Ljavax/microedition/lcdui/Display; setCurrent)(Ljavax/microedition/lcdui/Displayable;)VrepaintisDoubleBuffered()Z!javax/microedition/lcdui/GraphicsgetFont!()Ljavax/microedition/lcdui/Font;getClipX()IgetClipY getClipWidth getClipHeightjavax/microedition/lcdui/Font$(III)Ljavax/microedition/lcdui/Font;setFont"(Ljavax/microedition/lcdui/Font;)Vjavax/microedition/lcdui/Image createImage$(II)Ljavax/microedition/lcdui/Image; getGraphics%()Ljavax/microedition/lcdui/Graphics;java/lang/SystemcurrentTimeMillis()J(J)VsetColorfillRect(IIII)V%(Ljavax/microedition/lcdui/Display;)V stringWidth(Ljava/lang/String;)I getHeight drawString(Ljava/lang/String;III)V(III)V drawRoundRect (IIIIII)VdrawLine fillRoundRectsetClip drawImage&(Ljavax/microedition/lcdui/Image;III)VdrawRectjava/lang/ObjectwaitsliderPuzzle/sliderPuzzlenextIntNgdFGvhEyiWtBRHQTqalMePjOAmubLkxsofDrcUKpnzwCSV b c e e e a ja e f a a a a a a g ag g g g g g g g g g g g g g g g g a a a a a g h i h i d e e e a j n n n t@sliderPuzzle/csliderPuzzle/aStackMapjava/lang/Throwable!_`1aaaabcdefeeaaaaaagaagagggggggggggggggggaehijhijaeeeklm-!**+*+***nm *** opm e :** *** * * *+++++*l l*l l* * * * * * * * !* "* #* $* %* &* '* (* )* ** += &*O*O*O* O+ ,-* ,*.*/**.*/h0**.l1**/l2**0 3*45**567**48**869*:Y;<=**>**+:*86L+ ,-* ,**>* +?+@+?*A*B*A+Cl*CDld*EhF+Gl*GDldldF+Hl*HDldld*E`F* +?+@+?+ ,-* ,*I*B*IQ+Jl*KDld*EhF+Ll*LDldldF* *>O* H+ ,-* ,* f*72d}M*7@*7*  hdK* hdd* hdM*7l* *hdl* *hd** hh** hh** hh** hhN*7l* *hddl* *hdd** hh`** hh`** hh`** hh`N*7l* *hddl* *hdd** hh`** hh`** hh`** hh`N*Y ` *  * * g*7M*7@= *7*.*.*.M>H*7*.*.lh`*.l`*.l`lh`O>H*7*.l`*.lh`*.*.l`lh`O*\.`O*. *O)= j*7*.*.*.M*7*.*.*.*.*.*.P*\.`O*. *O* *7ddM*7@>=  *$\.`O*%\.`O*$.*".k*&.* \.`O * \.dO* .*+.d* *+.dO*&O* .* O*&O*$O*%.*#.k*'.*!\.`O *!\.dO*!.*+.d*!*+.dO*'O*!.*!O*'O*%O= M*7*(.*).**.M*7* .*!.*+.*+.*+.*+.P=*/>*.*3*.h`.*3*.h`.*.l*.hd6*3*.h`.*.l6+*1h*2h*1*2Q+*5*1h`*1hd*2h`*2hd+W+WRrb+Q+M*S=*0*3.*S*S*S*.l*.hd6*S*.l6+*1h*2h*1*2@+dddM+*1h*2h*1*2T+*1h`*2h`*1d*2dT+M+*1*1O+*1*1`*1*1`O+*2*2O+*2*2`*2*2`O**8R?0_{_{_{$_{_{_{_{{<_{{_{{_{{V_{{f_{{_{{_{{3_{{}_{{_{{_{{_{{_{{_{{U_{{[_{{_{{_{{_{{_{{_{{_{{_{{?_{{I_{{s_{{_{{_{{_{{_{{_{{_{{_{{_{{_{{_{{_{{_{{_{{ _{{ _{{nmJ* ** *>;*UeV*YM* XN,ç:,*;U-25Y-8;;?;?A_5__Y6__;__<B_qrmW 6 428  5?4_"_2_D_V_srmw7>*S>*0*3.*S*>c* \*U1 * *Z2 * *Z3 * *Z*>* *=>*0*3.=*>*[ 5($> *3O*>*[ 6=*S5*S-*S$*3*S*3*S`.O*3*S`O 4<*S5*S-*S$*3*S*3*Sd.O*3*SdO2;*S4*S,*S$*3*S*3*Sd.O*3*SdO8 ?*S6*S-*S$*3*S*3*S`.O*3*S`O?. _"_(_N_W_h_q__________ __V_g_____6_nmg**>*\<*06*3**0]O=*3.*3.* < **]O**`]dO**]O**]O**]O**]`lhO* *d] `O*!*d] `O*"*]`O*#*]`O*+*]`lhO*&*]O*'*]O*%O*$O*(*]O*)*]O***]O*;U?K_+_B_H_N_U___tm3*=^p=`=? _cutOff/b."     !()VCode%(Ljavax/microedition/lcdui/Display;)V javax/microedition/lcdui/Alert About Capture  (Lasteroids/asteroids;)VCode()Vpaint&(Ljavax/microedition/lcdui/Graphics;)V(II)I (IIIIIIII)Z (IIIIIIII)I(III)Z(I)V keyReleased keyPressed(III)I(I)I (II[I[II)C              5 PTS:5   java/lang/String012346789java/util/Random     ! Asteroids #$New Game to Start.Go to Continue. % &! '! ()PTS: *+, -javax/microedition/lcdui/Canvas javax/microedition/lcdui/Display getDisplayF(Ljavax/microedition/midlet/MIDlet;)Ljavax/microedition/lcdui/Display; setCurrent)(Ljavax/microedition/lcdui/Displayable;)VrepaintisDoubleBuffered()Zjavax/microedition/lcdui/FontgetFont$(III)Ljavax/microedition/lcdui/Font;!javax/microedition/lcdui/GraphicssetFont"(Ljavax/microedition/lcdui/Font;)VgetClipX()IgetClipY getClipWidth getClipHeight stringWidth(Ljava/lang/String;)I getHeightjavax/microedition/lcdui/Image createImage$(II)Ljavax/microedition/lcdui/Image; getGraphics%()Ljavax/microedition/lcdui/Graphics;java/lang/SystemcurrentTimeMillis()J(J)VsetColorfillRect(IIII)V%(Ljavax/microedition/lcdui/Display;)V drawString(Ljava/lang/String;III)V(III)VdrawLinedrawRect drawRoundRect (IIIIII)V drawImage&(Ljavax/microedition/lcdui/Image;III)Vasteroids/asteroidsnextIntWaqalaNQCaraLaEacgaUaTrakaOshMatapizaCklazoLfanbfaPaFaSTaKafaIaypbbbetaRVybawjOaVcaXnGeJaaadaWBNdaYaJaZaeUXasPmxagaiYaDaMawahuSaBaoEvaAHaQKaGADRaxbdajbcqFavaHauamabba I J M N O P 2 3 5 p 7 r 1 0   6 o q  . / R S F E D t : ;    K L  i j 8 9 W \ ] X Y Z [ ^ _ ` a b c d e f g h k l m n   Q _ 4 " > { | } ~     =    ? 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Copyright (c) 2005 XdebugX All rights reserved. Game Play The object of the game is to select 3 or more of the same color blocks to remove them from the board. You get points for the more blocks you remove at one time. As the blocks are added from the bottom and stack up, try to remove them before they reach the top. When they reach the top the game is over. Keys Select or 5 to remove 3 or more blocks at the cursor. Up or 2 to move the cursor up. Down or 8 to move the cursor down. Left or 4 to move the cursor left. Right or 6 to move the cursor right. When the game is over press New Game to play again. Press Exit to quit playing. Press Pause to pause and view this help screen again.  java/lang/Object(Ljava/lang/String;)V setTimeout(I)V setString javax/microedition/lcdui/Display setCurrent)(Ljavax/microedition/lcdui/Displayable;)Va crumble/b!   *  (YL++*+asteroids/asteroids.r #123 4 "]5 "^6 "_7 "` "ab 8 "c 9 :d ; "e f g f <= h > "? "@A j l <B nCDE"Ljavax/microedition/lcdui/Command;J()VCodestartApp Exceptions destroyApp(Z)VpauseApp commandActionK(Ljavax/microedition/lcdui/Command;Ljavax/microedition/lcdui/Displayable;)V '( javax/microedition/lcdui/CommandExit 'FPauseGoNew Game 'G HI JK '\L M( NI ,- O(4javax/microedition/midlet/MIDletStateChangeException QRasteroids/asteroids javax/microedition/midlet/MIDlet(javax/microedition/lcdui/CommandListener(Ljava/lang/String;II)V(Lasteroids/asteroids;)V addCommand%(Ljavax/microedition/lcdui/Command;)VsetCommandListener-(Ljavax/microedition/lcdui/CommandListener;)Vjava/lang/Systemgc removeCommandnotifyDestroyedZcurrentTimeMillis()Jcfgbea Lasteroids/b;d Lasteroids/a;(Lasteroids/b;)V S% T% U% V% W& asteroids/b XY asteroids/a Z[ S( X( V(aJ iPbc kPl m(qStackMap$javax/microedition/lcdui/Displayable!"#$S%T%U%V%W&XYZ['()}q**Y*Y*Y *Y  * * Y***** ***()**Y***+,-)"*W**+.()*X()#** **V()#**** /0)+***x:s+* ,**** **B+*+* ***** +* *!pP"o"oJ"oz"o"ocrumble/crumble.{ '567 8 &b9 &c: &d; &e &fg < &h = >i ? &j k k l @A m BC &D &EF o q l s u w @GHIJ"Ljavax/microedition/lcdui/Command;J()VCodestartApp Exceptions destroyApp(Z)VpauseApp commandActionK(Ljavax/microedition/lcdui/Command;Ljavax/microedition/lcdui/Displayable;)V +, javax/microedition/lcdui/CommandExit +KPauseGoNew Game +L MN OP +aQ R, SNjava/lang/Exception 01 T,4javax/microedition/midlet/MIDletStateChangeException VWcrumble/crumble javax/microedition/midlet/MIDlet(javax/microedition/lcdui/CommandListener(Ljava/lang/String;II)V(Lcrumble/crumble;)V addCommand%(Ljavax/microedition/lcdui/Command;)VsetCommandListener-(Ljavax/microedition/lcdui/CommandListener;)Vjava/lang/Systemgc removeCommandnotifyDestroyedZcurrentTimeMillis()Jcfgbea Lcrumble/a;d Lcrumble/c;(Lcrumble/a;)V X) Y) Z) [) \* crumble/a ]^ crumble/c _` ], X, [,I nUK pUx rUM tUi v*zStackMap$javax/microedition/lcdui/Displayable!&'(X)Y)Z)[)\*]^_`+,-~r**Yc*Y*Y *Y  * * Y***** **.,-**Y***/01-"*W**/2,-*],-W&** ** L**y&&[,-W&**** L** y&&34-H+***:+* h*W*W  *!** ***"*#* e**$%a* e$K+*4*% *W**** *"+* *!y_&x&x=&x&x&x&xsliderPuzzle/sliderPuzzle.u $234 5 #^6 #_7 #`8 #a #bc 9 #d : ;e < #f g g h => i ? #@ #AB k m =C o qDEF"Ljavax/microedition/lcdui/Command;J()VCodestartApp Exceptions destroyApp(Z)VpauseApp commandActionK(Ljavax/microedition/lcdui/Command;Ljavax/microedition/lcdui/Displayable;)V () javax/microedition/lcdui/CommandExit (GPauseGoNew Game (H IJ KL (]M N) OJ -. P)4javax/microedition/midlet/MIDletStateChangeException RSsliderPuzzle/sliderPuzzle javax/microedition/midlet/MIDlet(javax/microedition/lcdui/CommandListener(Ljava/lang/String;II)V(LsliderPuzzle/sliderPuzzle;)V addCommand%(Ljavax/microedition/lcdui/Command;)VsetCommandListener-(Ljavax/microedition/lcdui/CommandListener;)Vjava/lang/Systemgc removeCommandnotifyDestroyedZcurrentTimeMillis()JbegadfLsliderPuzzle/c;cLsliderPuzzle/b;(LsliderPuzzle/c;)V T& U& V& W& X'sliderPuzzle/c YZsliderPuzzle/b [\ W) [) T)C jQW lQS nQV pQtStackMap$javax/microedition/lcdui/Displayable!#$%T&U&V&W&X'YZ[\()*sg**Yc*Y*Y *Y  * * Y*****+)***Y***,-.*"*W**,/)**W)* **T)*#**** 01*+***:+* ,*** ***^+*+* ***** .+* &**!*"** sP#r#rJ#rz#r#rff/c./  % &    ' & )+ZJCode()Vrun   java/lang/Exception ,java/lang/Threadstartyieldjava/lang/SystemcurrentTimeMillis()JbcaLff/b; (Lff/b;)V "# !e (.ff/cff/bStackMapjava/lang/Throwable!  !"#$ **+".* **-  x*YL¸M+çN+-  -8        *  ! 8** * -  cutOff/c.                                                       S           B?                                  S       I"Ljavax/microedition/lcdui/Display;LcutOff/cutOff;Ljava/util/Random;[ZZLjavax/microedition/lcdui/Font;J Ljavax/microedition/lcdui/Image;#Ljavax/microedition/lcdui/Graphics;[I[Ljava/lang/String;C(LcutOff/cutOff;)VCode()Vpaint&(Ljavax/microedition/lcdui/Graphics;)V(IIIII)V (IIIIIIIIII)Z keyReleased(I)V keyPressed (IIIIII)Z(III)I (II[I[II)C(I)ID(Ljavax/microedition/lcdui/Image;II)Ljavax/microedition/lcdui/Image;          java/lang/String0123456789     Score 55555 55555    java/util/Random! "# $ %& '(Loading Images )* %CaptureNew Game to Start.Go to ContinueGo to Continue. ,( -.Lives Lives 5Score/ 0/images/ball0.png 1/images/ball1.pngjava/lang/Exception 23java/lang/StringBufferError loading images: 45 46 789 :; < =( >javax/microedition/lcdui/Canvas javax/microedition/lcdui/Display getDisplayF(Ljavax/microedition/midlet/MIDlet;)Ljavax/microedition/lcdui/Display; setCurrent)(Ljavax/microedition/lcdui/Displayable;)VrepaintisDoubleBuffered()Zjavax/microedition/lcdui/FontgetFont$(III)Ljavax/microedition/lcdui/Font;!javax/microedition/lcdui/GraphicssetFont"(Ljavax/microedition/lcdui/Font;)VgetClipX()IgetClipY getClipWidth getClipHeight stringWidth(Ljava/lang/String;)Ijavax/microedition/lcdui/Image createImage$(II)Ljavax/microedition/lcdui/Image; getGraphics%()Ljavax/microedition/lcdui/Graphics; getHeightjava/lang/SystemcurrentTimeMillis()J(J)VsetColor(III)VfillRect(IIII)V drawString(Ljava/lang/String;III)V%(Ljavax/microedition/lcdui/Display;)VdrawLine drawImage&(Ljavax/microedition/lcdui/Image;III)V cutOff/cutOffnextInt4(Ljava/lang/String;)Ljavax/microedition/lcdui/Image;outLjava/io/PrintStream;append,(Ljava/lang/String;)Ljava/lang/StringBuffer;,(Ljava/lang/Object;)Ljava/lang/StringBuffer;toString()Ljava/lang/String;java/io/PrintStreamprintln(Ljava/lang/String;)VgetWidthsetClipgcKVTatExWahfaFawlayzajarakGaxaADHPuhawvogbMazkaqaDNjqapXaoauRsadYOasSpUaeamtdanabLaCalyrAFcavacBeaEaaQagaBainafim I J K L C D O b ^ P a c V f g m n p q r v w x | } ~         F ? 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Copyright (c) 2005 XdebugX All rights reserved. Game Play The object of the game is to destory the asteroids and not let them hit your space ship. Manuever your ship to point your guns at the asteroids and shoot them out of space. Large asteroids will break up into smaller asteroids when hit by your laser until they are completely destroyed. When all the astoids are destroyed you move on to another more difficult asteroid field. Look out for the ufo. Keys Up or 2 to fire thrusters. Select or 5 to toggle laser firing. Left or 4 to turn your ship left. Right or 6 to turn your ship right. When the game is over press New Game to play again. Press Exit to quit playing. Press Pause to pause and view this help screen again.  java/lang/Object(Ljava/lang/String;)V setTimeout(I)V setString javax/microedition/lcdui/Display setCurrent)(Ljavax/microedition/lcdui/Displayable;)Va asteroids/c!   *  (YL++*+crumble/c.     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