PlinthChakrawwapplj028code*codeBdata rloc Jpref NmJad XRsrc]lAClas=UClas$kClas=Clas=OUTbmpRSmrtR,argvR0argcR\tverR^TaltRbTaltRTaltSJTaltSTaltT+TaltZT( ?<NVHHnHnHnNOO J@g<NO4p`b n<*(8(6Cga ?/?a LPJCga ?/?a.PJCga ?/?a p/././.NO LN^NuUnable to get the OS versionmain.cThis application requires OS 3.0 or higherJ9 Java VMj9vm22NVH6.,. 8.z=|Hn?</g*/+ NO&/NO"/NOa/+NOJ$O`E&kf n&hg4(+/+ NO&/NO"/NOa/+NOJ/ NO&DOf n (g/Bg/()VCode%(Ljavax/microedition/lcdui/Display;)V javax/microedition/lcdui/AlertAbout Plinth Chakra  Plinth Chakra! Copyright (c) 2005 XdebugX All rights reserved. Game Play The game is a variation of tetris and doctor mario. You have pieces made of colored blocks that fall down the board. Stack the pieces so that the colors of the blocks are next to each other. When 3 or more blocks of the same color are next to each other, they are removed from the board and you score depending on how many blocks you removed. You can rotate the pieces by pressing up or 2. You can also switch the colors of the blocks by pressing select or 5. When the blocks stack up to the top the game is over. Keys Select or 5 to cycle the colors of the piece. Up or 2 to move rotate the piece. Down or 8 to drop the piece faster. Left or 4 to move the piece left. Right or 6 to move the piece right. When the game is over press New Game to play again. Press Exit to quit playing. Press Pause to pause and view this help screen again.  java/lang/Object(Ljava/lang/String;)V setTimeout(I)V setString javax/microedition/lcdui/Display setCurrent)(Ljavax/microedition/lcdui/Displayable;)Vaff/a!   *  (YL++*+ff/fallenFruit.r #123 4 "]5 "^6 "_7 "` "ab 8 "c 9 :d ; "e f g h <= f > "? "@A j l <B nCDE"Ljavax/microedition/lcdui/Command;J()VCodestartApp Exceptions destroyApp(Z)VpauseApp commandActionK(Ljavax/microedition/lcdui/Command;Ljavax/microedition/lcdui/Displayable;)V '( javax/microedition/lcdui/CommandExit 'FPauseGoNew Game 'G HI JK '\L M( NI ,- O(4javax/microedition/midlet/MIDletStateChangeException QRff/fallenFruit javax/microedition/midlet/MIDlet(javax/microedition/lcdui/CommandListener(Ljava/lang/String;II)V(Lff/fallenFruit;)V addCommand%(Ljavax/microedition/lcdui/Command;)VsetCommandListener-(Ljavax/microedition/lcdui/CommandListener;)Vjava/lang/Systemgc removeCommandnotifyDestroyedZcurrentTimeMillis()JbfgadeLff/b;cLff/c; (Lff/b;)V S% T% U% V% W&ff/b XYff/c Z[ S( V( Z(K iPag kPj m(qStackMap$javax/microedition/lcdui/Displayable!"#$S%T%U%V%W&XYZ['()}q**Y*Y*Y *Y  * * Y***** ***()**Y***+,-)"*W**+.()*V()#** **S()#**** /0)+***x:s+* ,*** ***B+*+* ***** +* *!pP"o"oJ"oz"o"off/b. ? @ A B C D E F G H I J K L M N O P Q R S T $ U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r   W W s W W t u v w x y z { | }2 ~                  $I"Ljavax/microedition/lcdui/Display;Lff/fallenFruit;ZLjava/util/Random;Ljavax/microedition/lcdui/Font;[I Ljavax/microedition/lcdui/Image;#Ljavax/microedition/lcdui/Graphics;J(Lff/fallenFruit;)VCode()Vpaint&(Ljavax/microedition/lcdui/Graphics;)V,(IIII[ILjavax/microedition/lcdui/Graphics;)V)(IILjavax/microedition/lcdui/Graphics;I)V(I)I(II)I keyPressed(I)V keyReleased()Z(III)I     java/util/Random Next ScoreLevelLines00000000000  Plinth Chakra New Game to Start.Go to Continue. Next java/lang/StringBufferScore: Level:  java/lang/Exception javax/microedition/lcdui/Canvas javax/microedition/lcdui/Display getDisplayF(Ljavax/microedition/midlet/MIDlet;)Ljavax/microedition/lcdui/Display; setCurrent)(Ljavax/microedition/lcdui/Displayable;)VrepaintisDoubleBufferedjavax/microedition/lcdui/FontgetFont$(III)Ljavax/microedition/lcdui/Font;!javax/microedition/lcdui/GraphicssetFont"(Ljavax/microedition/lcdui/Font;)VgetClipX()IgetClipY getClipWidth getClipHeightjavax/microedition/lcdui/Image createImage$(II)Ljavax/microedition/lcdui/Image; getGraphics%()Ljavax/microedition/lcdui/Graphics;java/lang/SystemcurrentTimeMillis()J(J)V getHeight stringWidth(Ljava/lang/String;)IsetColorfillRect(IIII)V%(Ljavax/microedition/lcdui/Display;)V drawString(Ljava/lang/String;III)V(III)VdrawRectappend,(Ljava/lang/String;)Ljava/lang/StringBuffer;(I)Ljava/lang/StringBuffer;toString()Ljava/lang/String; drawImage&(Ljavax/microedition/lcdui/Image;III)VdrawLineff/fallenFruitjava/lang/ObjectwaitnextIntWkfNzPdnagKbvaiXmUafLFpGaxSAadTugRCVahDlqtiyachcaejraaEMsoeHBOajwYabQ                       ( - ) , *   + . 5 4 3 0 2 / 1 6 9 : 7 < ; 8 > = $ '    %   ! 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